
Though they're not much for fighting, the Khmer's Domrey units can besiege cities encroaching on their borders if necessary. Building these sites adjacent to rivers adds the benefit of accruing more land and stabilizing the city's growth with food and housing. His holy-sites trigger culture bombs to spread the Khmer religion. Jayavarman VII (Khmer) is a religious-based ruler. They accrue food bonuses for every mountain tile in their capital city, and they can begin utilizing the mountains far sooner than other civs. Pachacuti (Inca) The Incas are unique in that they flourish amongst mountainous terrain. Kampung stilt houses reserve land tiles for other uses, and a wealth of faith bonuses coupled with naval perks allows the spread of Indonesian religion far and wide. Gitarja (Indonesia) This civ is uniquely built for coastal colonization with a penchant for religious power. Jadwiga (Poland) is a religious powerhouse with the bonus of a formidable military, though she has slipped recently from the B-Tier ranking. China's other merits allow the civ to defend all they have created and advance swiftly through both skill trees. Qin Shi Huang (China) inspires more production than any other leader and prioritizes wonder creation, though it hasn't been enough to hold their spot in the B-Tier. Kristina (Sweden) Between Kristina's influence at the World Congress and Sweden's tourism attractions, this civ is built for a cultural victory. Mansa Musa (Mali) As a leader driven by gold, the financial stability Mansa accumulates sets Mali up for a diverse victory path. Their Grand Bazaars keep resources flowing, allowing continual city growth even through wartime. Suleiman (Ottoman) The Ottoman empire is built for the siege, capable of overtaking the most fortified defenses. Both war and a taste for decadence go hand in hand, with battle victories aiding to accrue more luxuries. Montezuma (Aztec) Montezuma is a warmonger with a taste for luxury. Spreading Arabia's religion boosts science while its unique worship building bolsters science, faith, and culture. Saladin (Arabia) Saladin leads by religion, which allows him to gain a foothold on other victory paths. Moreover, Gilgamesh's leader ability entices other civs to ally with Sumeria for the joint war benefits, leaving him few adversaries and providing backup for the few enemies he does accrue. Placing Ziggurats along river banks capitalizes on science and culture.

Gilgamesh (Sumeria) is a quick starter civ, with their unique war-carts and Ziggurats accessible from the first turn.

So many great minds poise Brazil for any victory, though culture is Pedro's predilection. He's also incredibly proud of his Great People and can generate them at an astounding rate. Pedro II (Brazil) Pedro utilizes his land's rainforest terrain to maximize faith, culture, and gold adjacency bonuses. The monetary profits from this layout make any victory possible. Settling along coasts and adjoining rivers is the best strategy, amassing land and maximizing science, culture, and production yields. International trade routes accrue culture while domestic routes maintain loyalty.

Wilhelmina (Dutch/Netherlands) Wilhelmina places great importance on trade. Gran Columbia is primed for a Domination victory, though its superior conquering abilities allow the player to focus on other areas of growth as well. Simon Bolivar (Gran Columbia) is making a name for his civilization, finally breaking through to the S-Tier with elite movement bonuses and strong foundational units such as Settlers, Builders, and Scouts. With Barbarossa's predilection for conquering city-states and Germany's unique U-Boat unit capable of devasting enemy coastal cities, Germany is also predisposed to victory on all fronts. Combined with Peter's leader ability, The Great Embassy, absorbing Science and Culture from more advanced civs, Russia can easily achieve every victory path.įrederick Barbarossa (Germany) Germany has a superior production rate, putting it ahead of the game from all other civs. Peter I (Russia) Russia holds a phenomenal aptitude for expansion between the Mother Russia ability granting extra tiles and Larvas, improved holy sites, accruing even more land. With two specialty units simultaneously available, an immunity to war-weariness, and the ability to heal upon capturing wonders, Alexander is primed to wage a game-long war and win. Alexander (Macedon) gets lots of conquering bonuses and unique military enhancement, making the Macedonian civ a natural warmonger.
